#include "monster.h"

monster::monster()
{
      m_Hp=1;
      m_Exp=0;
      m_Att=0;
      m_Def=0;
      m_Money=0;
}
monster::~monster(){}
monster::monster(int num)
{   switch(num){
    case 40:{
        m_Name="Green Slime";
        m_Hp=35;
        m_Att=18;
        m_Def=1;
        m_Money=1;
        m_Exp=1;
        break;}

    case 41:{
        m_Name="Red Slime";
        m_Hp=45;
        m_Att=20;
        m_Def=2;
        m_Money=2;
        m_Exp=1;
        break;}

    case 42:{
        m_Name="Big Slime";
        m_Hp=130;
        m_Att=60;
        m_Def=3;
        m_Money=8;
        m_Exp=4;
        break;}

    case 43:{
        m_Name="Bat";
        m_Hp=35;
        m_Att=38;
        m_Def=3;
        m_Money=3;
        m_Exp=2;
        break;}
    case 44:{
        m_Name="Big Bat";
        m_Hp=60;
        m_Att=100;
        m_Def=8;
        m_Money=12;
        m_Exp=8;
        break;}
    case 45:{
        m_Name="Skeleton";
        m_Hp=50;
        m_Att=42;
        m_Def=6;
        m_Money=6;
        m_Exp=5;
        break;}
    case 46:{
        m_Name="Skeleton Soldier";
        m_Hp=55;
        m_Att=52;
        m_Def=12;
        m_Money=8;
        m_Exp=6;
        break;}
    case 47:{
        m_Name="Priest";
        m_Hp=60;
        m_Att=32;
        m_Def=8;
        m_Money=5;
        m_Exp=6;
        break;}
    case 48:{
        m_Name="Gate-Keeper C";
        m_Hp=50;
        m_Att=48;
        m_Def=22;
        m_Money=12;
        m_Exp=1;
        break;
}
    case 49:{
        m_Name="Gate-Keeper B";
        m_Hp=100;
        m_Att=180;
        m_Def=110;
        m_Money=100;
        m_Exp=80;
        break;
}
    case 50:{
        m_Name="Skeleton Captain";
        m_Hp=100;
        m_Att=65;
        m_Def=15;
        m_Money=30;
        m_Exp=35;
        break;
}
}
}

